Posted by: Kahiaau | April 16, 2012

VuhDo Guide: Part 4

Panel Tab
This tab covers the details of configuring the bars and panels that represent your unit frames. Note that Vuhdo allows you to individually configure up to 10 different panels, so when you are adjusting a panel make sure that the panel selected is the one you want to be making adjustments to. The name of the panel that you are making adjustments to will be displayed in the upper right corner of the Vuhdo Configuration pane. If you want all of your panels to have the same configuration then click the “Apply All” button when youre finished with a button section.

General
Panels (General)

Quick: If you plan to heal 25-man raids or battlegrounds you may find that adjusting the max. Columns and max. Rows under Ordering allows you to fit your VuhDo panel(s) into your UI more easily. Otherwise leave these options alone.
Advanced Set-up: In the Ordering section, you can configure the grouping of your panels, show/hide portions and align your panels. If you like to view your raid frames ordered by role (e.g., Main Tanks, DPS, Main Assists) and you’ve configured the Sort by… option to use Role then, Loose configuration can somewhat minimize the rearrangement of unitframes in situations where there is a lot of joining and leaving of the raid during combat. The Columns and Rows options allows you to set up a 1×25 panel or any other arrangement of your unit frames. You may want to return to this setting while in the Move! Tab as it will be easier to visualize your configuration effects when filled with units. Hide Empty option is there to hide any cells that are not yet filled in a group. You First will allow you to fix the position of your unit frame to always first within your group. Horizontal and bottom alignment tell vuhdo to populate the groups as players join the raid from the bottom up or horizontally first and then down (or up if you have both checked).

If you want to make an arrangement for a 5 man dungeon and want the ordering as blizzard keeps them now, ie. tank first, followed by healer and then dps, select Sort by… UnitID. If you’re determined to have tank in position one, order by max HP instead or make a MT window and show the tank there, and at the same time filter him out of the main group window under General (General) – Filter-5 man MT. The Anchor point tells Vuhdo which way to have the panel grow as players are added to it. The most natural is for it to grow to the right. Properties of the background Panel for the raidframes are also adjusted here so that you do not need to generate a separate background frame/border via kgpanels. I do not use this frame at all so I set both as you see in this image. Like for all the texture options, vuhdo does have sharedmedia support so if you want to swap out the border with something custom, this is where you’d do it.

Sizing
Panels (Sizing)

Quick: Adjust the height and width of your unit frames, the rest of the options will probably be sufficient as they are.
Advanced Set-up: Here you can adjust size of all the unit frames, as well as padding and spacing between the unit frames. The spacing between the unit frames and the border of the background panel is adjusted using the X,Y-Gap sliders.

Bars
Panels Bars

Quick: If you want to show mana or energy bars adjust the Mana Bar Height under Custom settings. Under Bar Color select Class Col. to show your health bars according to the player’s class.
Advanced Set-up: The bars panel is where you can choose a texture for the unit frames under Bar Texture. Sharedmedia is supported. I like to use one that looks a little like my old Grid frames did, but there are a lot of choices so you should find something you like. These custom settings for mana bar height and panel health bar textures are in the panel settings in case you want to have a different per panel settings for these. These settings will override the ones under General Indicator – Health Bar, Mana Bar and Side Bar on a per panel basis and take priority. Dmg Flash under Misc is there if you want to have the bars under a certain hp percentage flash so as to give you an extra warning that they need to be healed. Percent of health it triggers at can be adjusted under sensitivity. Bar Color provides options to change the color of the health bars.

Headers
Panels (Headers)

Quick: Leave these options alone.
Advanced Set-up: This is where you can control what the headers look like. Headers in most cases are not really needed if you sort your frames by Unit ID in the General button panel. I tend to move my panels around my UI alot for various activities so I keep the headers as a “drag” point. However, I minimize thier appearance as shown in the screenshot. The options are pretty similar to the sizing options so follow the same principles.

Targets
Panels (Targets)

Quick: Enable the Show Targets if you want to show player targets in your VuhDo panels.
Advanced Set-up: In this panel you can choose to show the targets and Target of target of each player. This is useful when you’re setting up the main tanks window and want to show tank targets and targets of target. This is also very useful when you want to squeeze in a bit of dps as a healer (e.g., Paladin Judgements and Atonement Priests). Just set up the spells you need (e.g., Judgement and Smite) in the Spells (Hostile) panel. Ordering just indicates on which side of your player unit frames the targets and ToT are shown.

Tooltips
Panels (Tooltips)

Quick: Enable the Show and Spell Info under the Tooltips section so that you can see your keybound spells. Leave the rest of the options as they are shown.
Advanced Set-up: Under the Tooltips section you can choose to show the Vuhdo tool tip and then select the Position. Background, border color/opacity and size of the tooltip can be adjusted here. Keep in mind, like everything in the panel menu, this is a per panel setting. Under the Tooltipsyou have the option to show spell info and display your spell-mouse assignements as a reminder, you should also leave In Fight on. If you want the option to show mini debuff tooltip while mousing over debuffs on your hpbars, check Debuff (it is a separate tooltip from the one referenced by other options in this panel). This can be distracting if your debuffs are in the middle of your hpbar as the tooltip may partially obscure the bar and its elements, and it may interfere with your click-casting assignments. Under Position you can indicate where you want the tool tip displayed, right at the mouse tip, in the standard position or a custom one (anywhere on the screen or even flush with the panel).

Text
Panels (Text)

Quick: Select a Text Position, I recommend center of the unit frame, and enable the Show Hitpoints option.
Advanced Set-up: The options in this panel adjust the positioning, color, size, and font type of the text on the unit frames. Under Bar Text I like to have my names class colored as my health bars are solid. Since vuhdo supports sharedmedia, you can in addition use fancy fonts here to match your UI. If you decide to show both hp text and name text all in one continuous line (left and right positions for hp), you cannot have them different sizes. Otherwise, size adjustment for hp text and for name text is separate (up and down positions). There are plans to make this part of the bouquets, which would open up its display options greatly, but there is no ETA on when that will be implemented. As you can see in the image under Hitpoints you can determine where and how you display the hp on your unit frames. Check Show and choose the type of health number display. I personally like to show them as a percentage above the player name. Also, tags such as dc, afk, dead and so on and their positioning with respect to player name is affected by the positioning of the hit points display (the 4 selectable positions). Even if you choose to not show hit points at all, this positioning will still hold for these tags so careful when you choose it.

Hot Icons
Panels (Hot Icons)

Quick: Under Own HoTs select a HoT position configuration, I prefer the corners of the unit frame from my grid days. Under HoT Order select your spells according to which position location you want to display them on. I have an example set-up for my priest in the image.
Advanced Set-up: This is an important panel as this is where you set up all your hots. The first options under Own HoTs are for adjusting the positioning of the hots. The first one positions them in a straight line and you can anchor that line anywhere around the unit frame. If you anchor it top left, they will start top left and expand horizontally to the right and then down. The second two of them involve positioning hots in corners/borders of the unit frame. The size adjuster on the right will change the size of both buffs and debuffs. Everything in this section is panel specific, so if you don’t want to show information for the pets panel, you can set the size of hots to 0 and get rid of the hots there. For the other 2 position options you can click on More and you get sizing panel for each of the hots. Options for whether you show hots as little colored squares or icons are done here also. Check glossy or flat for colored squares and Icons for actual spell icons. If you’re showing little color boxes, you may want the timer off entirely which you can do under the next Tab covered in part 5 of this guide. You also adjust colors for the different hot icon positions there. For stacks, you have 3 choices. You can turn them off entirely, show them by number of stacks, or by triangles (triangles in a square, each quarter means one stack). I show them as a number of stacks (again from my grid days).

Under the Text Options section the timer and stack text can be adjusted. You can also choose a different font or position of these numbers for improved readability by clicking on Timer or Stacks. There are also further HoT timer font properties under some of the options in the next guide if you want more flexibility. If you are a priest (or pally but less useful for them), and want to know how much of your shield has been absorbed and how much is remaining, check shield status in the Shields section. This will draw a circle on top of the shield icon, that will approximate the value of shield left on the target. The numbers are rounded to quarters (25%, 50%, 75%, 100%). Since shields now stack as heals are added, the feature Pump Aegis has been added to track the internal cap for the Divine Aegis spell. As a result you watch the value for this bubble increase over time if the crit heals or PoH reapplies it and you can more accurately estimate its current value.

In the HoT Order section you can select what you want to show at each HoT position be it ebuffs, buffs, clustering, threat information, aggro, range, etc. Select the HoT from the dropdown menu (or just type it in spelled exactly as in the spellbook) and select select whether you want to see only your own hots or the ones from other healers as well. If there are more than one disc priest in a run it may be important to show shield and Weakened sould debuff for both shields. Finally, cluster finder information and AoE Advice can be shown here so you can identify which targets are best to cast your Wild Growth or Chain Heal on.

Hot Bars
Panels (Hot Bars)

Quick: Leave these options alone.
Advanced Set-up: This, like hot icons, is another section interfaced with the bouquets and anything you’re showing under that section you can show here. Keep in mind though that hot bars are linked to timers so you want to use anything on a timer here and not a constant aura/effect (you should really use boquets for those). Choose the desired positioning of hot bars that will best avoid your other elements within the unit frame. Like the hot icons, these bars will scale with the unit frame size but you can use the panel? slider to keep them the same size regardless of the unit frame size.

Misc
Panels (Misc)

Quick: Leave these options alone.
Advanced Set-up: This is where you adjust properties of Raid Icon and Overheal text positioning and sizing. In the Frame Strata you have an option to adjust the frame strata, which is the positioning of your frames with respect to other elements of the UI. If your VuhDo elements are blocked by or blocking other parts of your UI, adjust this slider to bring the VuhDo panel forward or back.

Posted by: Kahiaau | April 13, 2012

VuhDo Guide: Part 3

Buffs Tab
This tab contains configuration settings for…you guessed it, buffing!

Config
Buffs (Config)

Quick: Enable any buffs that you want to watch (probably your main class buff) and then enable “missing”.
Advanced Set-up: This section lets you choose which of your buffs you want to track. The first checkbox tracks the buff and if you have buffwatch enabled (covered later), it will be shown in the buffwatch window. The second checkbox, will enable you to have the health bar colored according to your setting for missing buff in the color-picker. The missing buffs take the priority of the order in which they are shown in this window, so the up/down buttons change that ordering. Targeted buffs like Thorns for druids allow you to assign who you will be tracking the buff on. You can also use the “menu” command within VuhDo to assign it to a particular group member. However, this assignment cannot be changed during combat, so you probably want to keybind the spell if you’re casting it on more than one target during an encounter.

General
Buffs (General)

Quick: Enable the Buffwatch window under General to display a window to track the buffs selected in the previous section.
Advanced Set-up: This section lets you enable and assign how the buffwatch window is displayed. The buffwatch window can be displayed in a compact format that can’t be easily moved around the screen. You can also enable/disable display of the buff names and the number of charges of the buff.

Colors
Buffs Colors

Quick: Enable the “In Fight” and “Bar” options under Bar Color if you are interested in showing missing buffs by coloring the unit bar according to the Panel choices.
Advanced Set-up: If you are displaying missing buffs by color directly on the unit frames, make sure you enable “In Fight” and “Bar”. While you won’t be able to click on the unit during combat to let vuhdo buff the player automatically for you, you at least can see who is missing the buff and decide whether you have the mana to reapply it to the raid. This is also where you would adjust opacity, coloring and border for the buffwatch panel, allowing it to better blend into your UI.

Rebuff
Buffs (Rebuff)

Quick: Leave these options alone.
Advanced Set-up: Mouse Wheel changes how you interact with the Buffwatch frame. Normally, clicking on the buffwatch frame will cast the desired buff, here you can choose to scroll through the buffs via the mouse wheel. In addition, here you set the threshold for the yellow warning text that the buff is about to run out in the Timers section. The Options checkbox allows Shamans to cast Call of the Elements directly off the buffwatch with a single buff button.

Debuffs Tab
This tab contains configuration for displaying (or not displaying) debuffs within your unit frames.

Standard
Debuffs (Standard)

Quick: Leave these options alone.
Advanced Set-up: This panel allows you to configure the display of players under a debuff that is removable by you. The options under Debuffs allow you to identify groups of Debuffs that will NOT be shown on the unit frames. Note that if you uncheck “non-harmful” VuhDo will show mages that are debuffed with arcane blast. Enabling Icons allows you to show all debuffs, including rends, bleeds, mob specific spells etc. This will display all of the debuffs that don’t fall into the basic categories of magic/poison/curse etc. However, it also means that you will see all the superfluous debuffs like exhaustion on the entire raid. If you choose to uncheck “Icons” and let the Custom debuff list take care of your debuffs, any magic/curse/poison/disease etc. debuffs that the boss casts will show up by color (since they are removable) but will not show up by icons. “Ignore list” is there to help you get rid of those debuffs you do not want to be seeing. Don’t forget to hit Save after entering each one and be careful of spelling. If you want to show icons for the removable debuffs but you want to use only custom debuffs list to show your debuffs, then enable the “Boss Only” option. Debuff sound will allow you to set a default sound for every debuff. In the next button section you can set it for individual debuffs.

Smart Cast
Debuff (Custom)

Quick: Leave these options alone.
Advanced Set-up: This section lets you select to display debuffs by icons or bar color, to display timers or stacks and even add the name of the buff on the bar if you’re confused what each icon is. The (De)Buff Defaults settings apply to all debuff icons in the custom debuff list. The Store/Delete settings are for individual debuffs you select in the list, allowing you to customize appearance of each debuff separately, in great detail. To avoid clutter in the debuff icon display, you can choose not to show a debuff by icon if you’re already showing it somewhere else in your UI (uncheck “Icon” in the right in Store/Delete section for the desired debuff). You can also associate a sound with an individual debuff in this panel. Note that the custom settings you set up here for individual debuffs will still apply and take priority eg. custom bar color or animation for a specific boss debuff.

Standard
Debuffs (Visuals)

Quick: Leave these options alone.
Advanced Set-up: Here you can adjust the size, position, and number of debuffs as they display on your VuhDo frames. You can show up to 5 debuff icons on any single bar at the same time. If you’ve choosen to use only custom debuffs in raid (unchecked Debuffs (Standard) – Icon), you’ll rarely see more than 2 icons anyway unless you’re doing PvP. Sliders in this section allow you to set x/y position for debuff icon bar and direction of growth. Overall debuff size can also be adjusted here. Another recent feature is customization of text for debuff timer and debuff stacks. You can adjust size, positioning and font for both of these numbers, making them easy to see.

Posted by: Kahiaau | April 11, 2012

Vuhdo Guide: Part 2

Spells Tab
This tab provides the configuration for your keybindings, which is one of the key components of a healing addon. Now you’ll be really getting into the meat of the configuration which might slow you down.

Mouse
Spells (Mouse)

Quick: Follow the advanced set-up if you plan to heal using mouseover target or click-cast healing.
Advanced Set-up: I’ve mentioned before my preference for click-cast healing or mouseover macro healing, here is where you configure the nuts-and-bolts for that interaction.

The rule people try to follow is left click is your most used spell and right click is your second most used spell. Then continue through your healing spells using Modifier Keys. The image shows a sample of what that looks like for Shift-Left Click etc. You can assign any spell or action, including custom macros. Don’t forget to put in special key words too, such as target, menu, tell, and assist.

Note that if you have any custom macros that are named the same as the spell name, Vuhdo will use the macro over the spell. This is a common source of confusion as people are trying to assign spells to the mouse buttons and are forgetting they have at some point made macros with the same name. The right side of the input field will need to say “spell” if you’re assigning a spell and “macro” if assigning a macro.

Keys Local
Spells (Keys Local)

Quick: Leave these options alone.
Advanced Set-up: I personally do not use this section, but you would normally use this section to create local “macros” that interact only with the Vuhdo frames. Enter a macro name, edit it to enter the macro, then assign a keybind to this macro.

Keys Global
Spells (Keys Global)

Quick: Follow the advanced set-up only if you are using keybindings instead of mouseover/click target healing.
Advanced Set-up: This section essential creates a set of simplistic macros stored internally within VuhDo (they don’t use a blizzard macro menu slot). Similar to the Mouse section, you assign a spell name to a numbered slot. However, you cannot assign macro names here as VuhDo is already using these in macros and you can’t link a macro within another macro. These macros should work over all frames, whether vuhdo or not.

After you type in spell names you want to assign, go into the WoW Key Binding menu and set up the key bindings for each of these newly made macros. In the WoW keybinding menu, the Keybind Spell 1 in VuhDo raid frames section corresponds to the Key Bindings spell 1 in VuhDo. The numbers in the Key Bindings panel are not referencing keyboard keys, but a instead referencing the VuhDo section in the WoW keybinding menu.

If however, you like your macros to do very specific things, you like modifiers and spell combos etc., you can either make the macros yourself in the default WoW macro  menu, and bind to the mouse buttons or drag them to the action bars and use as any regular mouseover macros or you can use the Keys Local section of VuhDo.

Misc
Spells (Misc)

Quick: Leave these options alone.
Advanced Set-up: This section provides options for set-up of auto-triggering of any trinket or spell that doesn’t trigger the global cooldown. This will allow it to be used every time it is off cool down. Error sound and message suppression is built in as well so you don’t have to write out your own macros for this. In Miscellaneous, you can also set VuhDo to auto target whoever you are mousing over and healing currently by enabling Target. Enabling Keep Stance will allow you to switch back to Moonkin form if you quickly need to cast a heal. Stop Cast is a feature to create the Stop Cast rhythm that many long time healers used frequently in Vanilla and BC.

Hostile
Spells (Hostile)

Quick: Follow the advanced set-up if you plan to heal using mouseover target or click-cast healing and you play a Discipline Priest, Paladin, and/or a Shaman with Telluric Currents.
Advanced Set-up: This section works similarly to Mouse but this applies to hostile targets. If you do NOT set-up to show targets or target of targets in Part 4 – Panels, then this section will not be useful to you. Clicking on hostile units directly will follow these mouse assignments.

If you are ever assigning a macro instead of a spell into any of the mouse button assignments under Spells (Mouse) and then you want to assign either a macro or a spell to the same mouse button here (and vice versa), you may have problems with spells not firing, spells firing only on certain targets, only on yourself etc. You will instead have to create your macro so that includes both the heal and the hostile action and assign it to both friendly and hostile sections. If you are referencing spells directly for both friendly and hostile assignment for that button, you do not need to follow this process.

Smart Cast
Spells (Smart Cast)

Quick: Select a Modifier Key if you are playing a Druid (or a DK) so that you don’t use your Battle Rez at inopportune times.
Advanced Set-up: In this section you can set certain actions to smartcast when clicking on the unit. However, these features really shine when paired with some of the features in Part 3: Buffs and Debuffs. Battle Rez can be set to smart cast in combat when clicking on the dead player’s bar while in combat. Most of these will be enabled by default, which as a raider may pose a problem when you are working on progression and don’t want to accidentally battle rez a downed player. In that case, set the Modifier Keys you would like this to work with here so that you still have the functionality but do not have to use it if you simply want to target someone or heal out of combat (or in combat in case of battle rez).

Posted by: Kahiaau | April 10, 2012

VuhDo Guide: Part 1

General Tab
The general tab covers configuration options that will usually effect all of your panels.

General
General (General)

Quick: The important options here are to display the 5 man MTs when in LFG so that you can figure out who is your tank (e.g., the warrior or the dk?). The ability to hide empty panels, or even hide VuhDo when you are soloing. Finally, you will be interested in locking your panels so that you can’t move them around your screen.
Advanced Set-up: Operation Mode can usually be left alone, but if you are interested in more advanced Health remainder configuration you would look here. Additional operation modes in essence fade out most of the bars except a few that are showing the lowest HP, allowing to isolate more effectively those in most need of healing. The bars can be selected based on a few similar criteria: most HP lost, least HP left, or health percentage left. You can set both the irrelevancy limit above which the bars are faded out as well as max number of players that are to be considered relevant at any given time. Filter allows you to filter out various units from your main VuhDo panel if you’re showing them in separate panels like main tanks or private tanks panels, to avoid redundancy. Hide Panels will hide entire panels when they are empty. If you want to hide specific units within a single group when you only have two people in it, goto Panels (General) Ordering-Hide empty. Lock Panels is highly recommended once you’re done fiddling with the settings. Accidentally dragging the panels during a fight can lag you out for a few seconds and send your raid window off somewhere into a corner. You have the option to lock them only during the fight if you prefer to fiddle still with the positioning between the pulls.

Scanners
General (Scanners)

Quick: Leave these options alone.
Advanced Set-up: Under Range, you will want to choose the spell with the shortest range, so that you can see at a glance who is not in range of your heals because they will be faded out. You can set options to also see the distance shown as a number. You can make the arrow less or more intrusive (adjust size, appear only on dead players or always appear on target regardless of range). Note that these distances are approximated from map coordinates and require some major calculations on the part of Vuhdo. If you’re playing on a laptop and are struggling with your FPS, turning this off would be one of the first things to do if you’re trimming vuhdo down. Global Scanners covers update frequency and range for hots/debuffs/effects etc. Talent Trees option enables you to improve accuracy of raid role assignment. It will help with wrong assignments in classes like druids or dks for example. Enabling Parse under Combat Log is an internal vuhdo function for parsing combat log in order to provide smoother and faster health updates.

Threat/Incoming
General (Threats)

Quick: Leave these options alone.
Advanced Set-up: Incoming Heals are important to monitor as a healer, so unless you have serious performance issues you should have those turned on. Under Check for Aggo, Tank Mode will only watch the aggro for threat detection and ignore enemies occasionally targeting players (such as caster mobs). When you’re tanking, you don’t want to be seeing raid members getting aggro from a random cast and wasting time trying to taunt the mob off of them when the mob can’t be tanked. The Text option will mark a player getting aggro with brackets or symbols, which is nice for having a quick reaction to people who are going to be taking damage immediately.

AOE Advice
General (AoE Advice)

Quick: Leave these options alone.
Advanced Set-up: Instead of showing how many people were in range of any particular raid member in the Clusters section, it selects only one “best” target for your smart heals such as Wild Growth. I recommend leaving Known Only checked, otherwise it will track every aoe spell listed, whether you have that spell or not. Sliding the refresh rate to a low number is a sure way to lower your framerate so make sure you are aware of what you’re doing if you adjust it. If you want to see the aoe heal target predictions only when the spell is off cd (if the heal has a CD), you can check that here as well. The sliders for lower limit on HP of your heals can be adjusted according to what your stats are and how much your heals hit for.

Misc
General (Misc)

Quick: I recommend selecting Party under Hide standard and enabling Announce Resurrection, but these options could be left alone if you need a quick install and go.
Advanced Set-up: Under , if you already have a Unit Frame addon that does this for you, you can leave these settings blank; otherwise hide them. If you want to announce who you are rezzing, you can do that here under Announce Resurrection. If you want to change the text, just be sure to use vuhdo in the place of the target’s name. I don’t use the Global Cooldown feature, but it adds a nice little cooldown bar that lets you see instantly when the global cooldown is up. If you use Clique and/or Masque/Bartender then you would be interested in the options under Custom Addons. The D/C Shield feature uses macro slots to try to recreate the frames for you immediately after you log back in the middle of combat after a D/C. If you’re a stickler for macro space, and this happens rarely to you, check D/C shield to turn the feature off. Then, to recover your raidframes after you dc, do a /reload UI instead.

Indicators
General (Indicators)

Quick: Leave these options alone.
Advanced Set-up: This provides more flexibility for how you display information intrinsic to the Vuhdo frame. A typical ajustment might be your Aggro indicator as there is an “Aggro Line” option. I personally tend to specifically configure Mana Bar for Manabars: All Powers. You can also select a Custom Bouquet for your indicator (more about Bouquets below). Additional functions can be found under “More” next to the indicator you’re modifying. For example, in case of Health Bar indicator, this will contain options to invert the bars (bars grow as health decreases), change axis to vertical (bars will grow/shrink in vertical direction) or flipped (direction of growth changes from right to left).

Clusters
General (Indicators)

Quick: Leave these options alone.
Advanced Set-up: This will provide configuration if you find you need to adjust at what health level you want “Clusters” to show up. Additionally, the range slider allows you to change the range depending on your talents or glyphs and the health level slider adjusts when you want to see clustering. Source/destination offers options depending on the mechanics of your aoe spell. You need to adjust this to your type of aoe heal. For example CoH is cast on any target (not myself only) and it affects entire raid (not limited to group like PoH). The downside of clustering is that you can set it up only for one type of heal (eg. smart/group/reticle defined/cone). If you have more than one type of aoe heal this can be a problem. Therefore when you’re setting this up, you should pair it up with the display under AoE Advice above.

Bouquets
General (Bouquets)

Quick: Leave these options alone.
Advanced Set-up: The basic idea is that this gives you a section to change just about any setting and the way just about anything is displayed. This is where you can add your own Bouquets if you do not want to use solely the ones already provided. The image above is a sample Bouquet I created to track Shaman Shields all in the same corner (since only a single shield can be on a target at one time). First, under …or new Bouquet name, give it a name and select New. Then under …or enter Buff/Debuff/HoT name enter the spell name (be specific) and select the Add button at the bottom of the next panel. Do that for all three spells and you can track them as described later in this Guide. Additionally, the preset Bouquets for Role Icons, Alternative Powers, Statusbar: Always Full and Statusbar: Full if Active are worth exploring as they provide some powerful additional configuration.

Posted by: Kahiaau | April 10, 2012

VuhDo Guide: Introduction

Introduction

I’ve posted previously on choosing your healing addons. Unfortunately, I mention in that post that the best resource for configuring Vuhdo was done by Tamarind, which has since disappeared from the internet. The hole left by the loss of this wonderful guide hasn’t been filled completely since then. So, in an effort to provide a detailed reference guide to use when you have those “I have ____ situation, but the general guides don’t cover that” moments, I’ve come up with something close to Tamarind’s effort.

First time Vuhdo users should follow the information in the Quick set-up process (I have quick links below as well). However, if you have questions about specific options this guide will cover nearly every option listed in the Vuhdo configuration window. It is broken into sections corresponding to the tabs and “buttons” in the addon that can be referenced individually.

This guide is based on version 2.136, so it should be up-to-date. Furthermore, the creator, Iza, is the moderator over on the PlusHeal.com Vuhdo Forums if you have any technical difficulties.

Following this set of guides from start to finish will walk you through the configuration needed to go from:
Starting
to:
Starting Point

Quick Set-up Steps:
TBD

Advanced Set-up:
Part 1: General Tab
General
Scanners
Threat/Incoming
Aoe Advice
Misc
Indicators
Clusters
Bouquets

Part 2: Spell Tab
Mouse
Keys Local
Keys Global
Misc
Hostile
Smart Cast

Part 3: Buffs and Debuffs Tabs
Config
General
Colors
Rebuff
Standard
Custom
Visuals

Part 4: Panel Tab
General
Sizing
Bars
Headers
Targets
Tooltips
Text
Hot Icons
Hot Bars
Misc

Part 5: Colors
States
Modes
Powers
HoTs
HoTs #2
Classes
Raid Icon
Target

Part 6: Tools and Move
Profiles
Key Layours
Export
Panel Wizard
Reset

Posted by: Kahiaau | February 21, 2012

Meme the Sixth

Another meme has taken the blog community by storm and it all started with my favorite gnome mage Gnomeaggedon. He decided to do one of those screenshot meme posts starting with the Sixth and it’s continued growing until it’s exploded. I would think he was a goblin mage if I didn’t know otherwise… So I decided to chime in here since I have not been tagged (yet). Also, based on Martha’s Tree I don’t know of any new bloggers that haven’t gotten involved so I won’t be tagging anyone myself. However, it’s been fun going through the “family tree” if you will…

Now on to my sixth image in my “sixth” folder, which since I only have 5 archive folders it’s the sixth one in my regular screenshot folder.

Lord Stompy Defeated

This is a Boss kill shot from back in August with my raid group which is composed of friends from 3 different guilds who get together twice a week for fun raiding. While we aren’t a “progression” raid group, we kill bosses while having a great time and still manage to keep up with the current content. So down with “Lord Stompy”!

Happy Healing!

Posted by: Kahiaau | February 1, 2012

“Force”-ably Detained

SWtoR Republic Classes

Yes, like so many other WoW players, I got sucked into the new hotness… and of course I’ve been playing a healer. Also, like so many other WoW guilds and raid groups, my guild and raid group have almost ground to a halt in terms of activity and progression. Granted there have also been a lot of real-life changes that have happened and the craziness of mine is only getting crazier, but the loss of people has taken it’s toll. However, my joy in WoW has not waned, but expanded due to my opportunity to explore SWtoR. So stay posted and content will be forthcoming, although I may sneak in some commentary on my experiences healing in SWtoR…

Posted by: Kahiaau | January 4, 2012

Hour of Twilight Healing 101

The final dungeon in the new set is probably my favorite of the three because it reminds me of a cross between Halls of Reflection and Escape from Durnhold. I’ll continue with the boss by boss rundown, with any notable trash mentioned, that you’ve come to expect. Again these instances represent content that is only relevant on heroic so the gear linked will be the heroic versions.

Arcurion
Following our theme of children’s games this instance is like one long game of tag with periodic breaks to rest. In the first encounter, Arcurion will cast Hand of Frost which should be interrupted. Everyone should be avoiding the Icy Boulders. Dispel Chains of Frost, especially from the tank and melee as they need to be able to move and position. At 30% health he starts to cast Torrent of Frost, an AoE damage that you will just have to heal through. Compared to the first boss in Shadowfang Keep you still might need to use cooldowns but you won’t have to worry about it occuring while the party is at low health to begin with.
Don’t forget to pick up your Urgent Twilight Missive for the quest, then talk to Thrall to continue on.

Gear
Surestride Boots – Shaman Boots +Haste/Mastery
Evergreen Wristbands – Druid Bracers +Crit/Mastery

Asira Dawnslayer
The Asira Dawnslayer fight is the most complex fight in this instance and definitely requires Tank and Healer situation awareness. Her main attack is Choking Smoke Bomb, just like Vanessa uses in Deadmines, except Asira casts it constantly. The tank should be kiting her out of the smoke bomb and next to the Rising Fire Totem cast by Thrall with their back to the casters/healers. This tactic is to avoid being silenced by Throw Knife. You will need to stand behind someone because her ability is a physical attack and will not penetrate to other targets. Alternatively, you can also stand behind Thrall and he’ll take the silence attack instead. Use of hots and shields are a good tactic because invariably she’ll cast smoke bomb immediately followed by the knife attack, so you will get silenced.
Don’t forget to pick up your Urgent Twilight Missive for the quest, then hop on one of Alexstrasza’s drakes to fly you to the next gauntlet.

Gear
Cloak of Subtle Light – Cloak +Mastery
Leggings of Blinding Speed – Druid Leggings +Haste
Pauldrons of Midnight Whispers – Shaman Shoulders +Crit

Notable Trash
The Shadow Borers (eye stalks) in each set of trash mobs leading up the the Temple cast Shadow Bore which will invariably target the healer, so pray the dps get that mob down fast. They don’t really need to be tanked, so a melee dps can serve as a “tank” for the time it should take to get them down.

When you reach the entrance of Wyrmrest Temple and Archbishop Benedictus runs out to talk with Thrall, do not run ahead into the temple proper without Benedictus and Thrall as there is a bug that will cause Benedictus to despawn and render you unable to complete the instance. There are reports that this bug is still occuring even though Blizzard has indicated it has been fixed.

Archbishop Benedictus
This final encounter is a two phase fight with basically two sets of the same mechanics except that Thrall will be imprisoned in phase 2 so that he can’t help you. The dps should be interrupting Smite and Twilight Blast, otherwise some targeted damage may need to be healed. In phase 1 Thrall will dispel Righteous Shear, however in phase 2 you’ll need to dispel Twilight Shear (since he’s imprisoned). Note that the debuff stacks to 2, so you’ll need to dispel it twice. Stay spread out to avoid and reduce the AoE effects of Purifying Blast and Twilight Bolt. Peroidically, a huge wave, either Wave of Virtue or Wave of Twilight, will cross the platform and can be prevented by standing in the Water Shell in phase 1 and/or just avoiding it in phase 2.

Gear
Stalk of Corruption – Staff +Haste/Mastery
Pauldrons of Conviction – Paladin Shoulders +Mastery

Posted by: Kahiaau | December 27, 2011

Happy Winter Veil

Here’s wishing everyone a happy winter veil!

Where's the snow?

Posted by: Kahiaau | December 13, 2011

Well of Eternity Healing 101

Well of Eternity Loading ScreenThe next in sequence for the new instances is probably the longest of the three due to the amount of trash that needs to be cleared, so settle in folks. I’ll continue with the boss by boss rundown, with any notable trash mentioned, that you’ve come to expect. Again these instances represent content that is only relevant on heroic so the gear linked will be the heroic versions.
 

Peroth’arn
The first boss, Peroth’arn, following our theme of children’s games is a little like the game Blind man’s bluff. The encounter has two phases, starting with the Peroth’arn fight in phase one and the Eyes of Peroth’arn of in phase two. During phase one the tank will acquire Corrupting Touch, a stacking debuff that will eventually kill the tank, making the overall fight a DPS race. Throughout this phase Peroth’arn will cast Fel Flames on a random player, a smokey green circle will appear under you that you need to move out of. Furthermore, he will randomly target a player with Fel Decay, and any healing done to that player will cause you to suffer damage equal to the amount healed as Shadow damage. I’ve not had issues with healing it or not, so chose to heal the target based on overall party damage and your mana levels, as you could risk a player dying to the Fel Flames.

At 60% health Peroth’arn will cast Drain Essence and enter phase two in which his Eyes will spawn. Most groups will run to the pillars around the courtyard and evade them to let the shadowcloak buff stack for a bit. The longer you evade the eyes the more stacks you’ll get. However failing to dodge the eyes will cause the boss to stun you for 8 sec and increase his attack speed. Shaman and Druids can enter ghost wolf and travel form to avoid the eyes pretty successfully. Also, since everyone runs around spread out during the this phase the tank will not necessarily be close enough to the targeted player to taunt, so be prepared to lose a dps to his attack. This phase can be faked by having the tank purposefully attract the attention of an Eye so that they get the boss’ attack and returning to phase one. At 20% he goes into a frenzy and you need to burn him down. Also, if you plan to use heroism/bloodlust/timewarp during this fight, use it after the eye phase.

Gear
Horned Band – Ring +Crit/Haste
Orb of the First Satyrs – Reforgeable Off-Hand (DPS) +Hit/Haste

Queen Azshara
The Queen Azshara fight tends to be the most difficult fight in this instance because it requires cooperation and timing from the dps (which can be in short supply from pugs). In this encounter you don’t actually fight the Queen but her Enchanted Magi in three packs of two magi each activation. Each activation is on a timer so if the previous 2 don’t die, you will get the next two regardless. Throughout the fight she targets a random player with Hand of the Queen, causing them to become a puppet. Destroying the puppet strings releases the player from Azshara’s control, but during that time a lot of damage can occur from the controlled player. The other thing she does is a spell called Total Obedience, which is interruptible and should never be cast (shaman can help out if the damage is low at that point). The 3 types of Magi are Fire, Frost, and Arcane which will require you to spread out to avoid the AoE damage. The Arcane Magus does an AoE called Arcane Shock, which does a large amount of damage and can be interrupted which will save your mana so shaman may want to take care of this. The Fire Magus does a targetted AoE Firebomb and the Frost Magus will randomly charge a player as well as cast Coldflame, all good reasons to stay spread out.

After you defeat Queen Azshara and jump on the dragons, you can skip the cutscene by right right clicking the mount for the skip option. Or you can walk over to the portal and get ported down to the next encounter.

Gear
Scepter of Azshara – Mace +Crit

Notable Trash
At the Abyssal Doombringer, Illidan applies a buff called Waters of Eternity that reduces the damage done by the Abyssal’s fire attacks by 90%. However, this buff is range-based, so if you stand too far away from Illidan as he attacks the Abyssal, you will lose the buff. Next, you encounter three Shadowbats, with an ability called Displacement that makes them immune to non-AoE damage, so some spot healing might be called for until the dps figure out how to damage them.

Mannoroth and Captain Varo’then
This final encounter is a two phase fight with some various strategies depending on if you are working towards the That’s Not Cannon! achievement. In the first phase, you normally fight Captain Varo’then while Illidian and Tyrande fight off Mannoroth. However, if you are working on the achievement, the dps will be fighting Mannoroth to do about 10 million damage to him so that he kills the Captain for you. Throughout the fight Mannoroth will cast Fel Firestorm just like the first boss in Baradin Hold, ‘don’t stand in fire’.

The second phase begins after Captain Varo’then dies. If you don’t see a dps pick up his Magistrike Blade, make sure you pick it up and throw it at Mannoroth to apply Magistrike Arc. This fight is only complicated by the fel adds that the tank should be picking up before they reach you, but during Fel Firestorm you might pick up some of these adds so bring them back over to the tank. Finally, phase three will occur after Tyrande collapses, and at this point you may need to run into the Blessing of Tyrande to help corrall the adds and pick up the damage buff. If you can, pop a quick dot or something on the two Dreadlord Debilitators on either side. At this point the healing should be minimal and you can go to town on Mannoroth.

Gear
Foul Gift of the Demon Lord – Trinket +Int
Cowl of Highborne Sorcerors – Priest Helm +Crit/Mastery
Helm of Power – Paladin Helm +Haste/Mastery
Spaulders of Eternity
– Druid Shoulders +Crit/Mastery
Demonsbane Chestguard – Shaman Chest +Crit/Mastery

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