Posted by: Makakai | November 29, 2010

Thanks for the Shattering

Last week was busy both in and out of the game. Family, food, and a big fire breathing internet dragon visited us last week. This healer ran around cooking up a feast to feed all of the undead, I mean family. I also did a little bit of exploring the new land and walking off the food. As for the results of the big fire-breathing internet dragon, the patch notes had some interesting morsels.

Respec your healers… did you notice that?

Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.

Yes, I had to log into all 5 of my currently active characters and learn their talent trees again.

Fortunately none of the healing classes received the 12% or 17% shattering to their spells and talents that warlocks and warriors received. There must have been a coding error = if class name starts with w, then multiply ability by .12 or .17. What did change, though?

General
Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
Re-summoning pets in Battlegrounds should no longer count towards a player’s total healing done.

Druid:

  • Nourish no longer consumes Omen of Clarity.
  • Rejuvenation has had its mana cost increased by 30%.
  • Empowered Touch now procs from Healing Touch as well as Nourish.
  • Malfurion’s Gift no longer has Fury of Stormrage as a prerequisite talent.
  • Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
  • Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid’s total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
  • Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
  • Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
  • Glyph of Healing Touch now reduces the cooldown on Nature’s Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
  • Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look.

Paladin:

  • Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
  • Beacon of Light now lasts 5 minutes, up from 60 seconds.
  • Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
  • Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
  • Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
  • Protector of the Innocent no longer triggers from self-heals.
  • Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
  • Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
  • Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priest:

  • Binding Heal now provides roughly double the amount of healing.
  • Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.
  • Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.
  • Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
  • Inner Focus now works with Binding Heal, but no longer works with Heal.
  • Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.

Shaman:

  • Chain Heal mana cost increased from 17% to 20% of base mana.
  • Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.

On a final note, I updated my druid page here with newer information because that’s what I’ll be going forward with on December 7th. Don’t worry though, the other healers will be following in quick order.

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