Posted by: Makakai | December 6, 2011

End Time Healing 101

End Time Loading ScreenDon’t worry the post title is not an indication of my leaving wow blogging, it’s just the name of the instance. These new instances are a lot more fun (and easier) than the troll heroics were when they came out, so the pugging is smoother and gives me a chance to check out fights more. I’ll continue with the boss by boss rundown, with any notable trash mentioned, that you’ve come to expect. Again these instances represent content that is only relevant on heroic so the gear linked will be the heroic versions.

This instance is kind of unique in that you are randomly ported to two of four different bosses and then face a third and final boss. So I’ll cover the four random pick bosses in alphabetical order to keep it easier to refer to this ‘guide’.

Notable Trash
The trash leading up to the Echo of Baine is some of the hardest hitting trash in this instance. The Time-twisted drakes have a fire breath and will place fire on the ground that needs to be moved out of immediately.

Echo of Baine (Obsidian Dragonshrine)
The Echo of Baine encounter is one that involves positioning since the boss changes the environment during the fight. Like much of this patch the boss fight is reminicent of a children’s game and in this case it’s leapfrog.
Start the fight with the melee and tank on the platform with the boss while the ranged and healer spread between the other three platforms. During the fight he will perform Pulverize and break a platform. Whichever platform is broken, the group/player on that platform should move to the remaining empty platform. The lava does a bit of damage so you’ll have to heal the group/player in the lava. Secondly, he’ll cast Throw Totem at a player, if you are targeted and the only person on your island that means you’ll have to throw it back to him. To throw the totem, click the totem on the ground and drag the targeting circle over to Bane and he should be stunned. Finally, he is temporarily buffed with Molten Axe when he touches magma, dispel the debuff from the tank (who should not be tanking the Boss in the magma so that the boss doesn’t get buffed).

Gear
Time Traveler’s Leggings – Priest Legs +Crit/Haste
Cord of Lost Hope – Druid Belt +Haste/Mastery
Waistguard of Lost Time – Priest Belt +Haste
Echoing Headguard – Shaman Helm +Haste

Echo of Jaina (Azure Dragonshrine)
Jaina is probably the easiest of the random bosses as she just plays tag. Start the fight by collecting all of the fragements around the bowl. Hopefully, the group also cleared all the trash mobs in the area too because Jaina Blinks all over the place and you will be chasing her around the entire zone. The fight is mostly dependent on a ranged (or the healer if no other ranged in party) stepping on the Flarecore ember to blow it up (minimal damage). If you don’t blow them up, they will detonate and do massive damage. Avoid the Frost Blades that she throws.

Gear
Jaina’s Staff – Two-handed Staff +Crit/Mastery
Ward of Incantations – Healing Shield +Haste/Mastery
Time Traveler’s Leggings – Priest Legs +Crit/Haste
Cord of Lost Hope – Druid Belt +Haste/Mastery
Waistguard of Lost Time – Priest Belt +Haste
Echoing Headguard – Shaman Helm +Haste

Echo of Sylvanas (Ruby Dragonshrine)
Sylvanas is a standard ‘don’t stand in fire’ fight with two phases, and is a little like the children’s game Red Rover. During the first phase, a ground phase, the party should stay spread out range 6 to reduce the damage from her targetted abilities. One of those abilities, Shriek of the Highborne, will deal about 75,000 damage to one person instantly, and debuff their movement speed to 50%. It can be dispelled, but should be easily avoidable, otherwise healing may be rough if the person is also targeted by Blighted Arrows. During the second phase Sylvanas will raise up into the air and do Calling of the Highborne. During calling she pulls the group in to her, then surrounded the group by a ring of Risen Ghouls and the purple blight. At this point the healing is minimal and you can help kill the targeted ghoul. Once the add is down run through the gap in the purple blight. Sylvanas will drop back down and phase one will resume.

Gear
Time Traveler’s Leggings – Priest Legs +Crit/Haste
Cord of Lost Hope – Druid Belt +Haste/Mastery
Waistguard of Lost Time – Priest Belt +Haste
Echoing Headguard – Shaman Helm +Haste

Notable Trash
The trash leading up to the Echo of Tyrande is unique in that there is a 90% damage reduction debuff on them until they are pulled into the moonbeams. Additionally, there is an achievement for making it through this gauntlet without taking damage (Moon Guard), so expect some spot healing on the run.

Echo of Tyrande (Emerald Dragonshrine)
The Tyrande fight feels a little like Hopscotch if you’re the only ranged person in the group. As a ranged/healer, you will not want to stand within the water zone as she has a debuff (Lunar Guidance) which slows casting speed by 25%. However, you can stand at the edge of the water so that you don’t get the debuff, but also don’t have to worry about the twin eyes from Piercing Gaze of Elune moving behind you. The melee should be interrupting Stardust or you could be faced with massive AoE. The tricky part of this fight is the movement needed if you are targeted by Moonlance, which will stun you for 5 seconds. Both of these can and should be dispelled from the party if they get caught by them.

Gear
Crescent Moon – Priest Wand +Mastery
Whisperwind Robes – Priest Chest +Mastery
Time Traveler’s Leggings – Priest Legs +Crit/Haste
Cord of Lost Hope – Druid Belt +Haste/Mastery
Waistguard of Lost Time – Priest Belt +Haste
Echoing Headguard – Shaman Helm +Haste

Notable Trash
The two sets of trash before Murozond appears both contain two Infinite Suppressors which are the hardest hitting trash in this instance. They both cast Temporal Vortex and Arcane Wave and are hopefully being CC’d or interrupted.

Murozond (Bronze Dragonshrine)
The last boss in this instance is a little like a game of Musical Chairs, in which you start and stop the encounter, each time you “reset”, one of his abilities speeds up. The tank should be picking him up and tanking him away from and perpendicular to the Hourglass in the center. Make sure you are between the Hourglass and the boss when the tank pulls so that you start each “reset” close to the boss. When the tank pulls Murozond, a “copy” will be created of your health, mana, cooldowns, and position. One of the ranged players (which may be the healer) will need to stand near the hourglass to activate the Blessing of the Bronze Dragonflight. This will “reset” you back to the “copy” that Murozond made, also resetting aggro so watch popping those cooldowns right away. Remember he resets cooldowns and mana, so you should be going wild (yes, Flash Heal spam is viable). Throughout the fight he drops a Distortion Bomb at a random player which leaves an 8 yard radius “void zone” that needs to be avoided. The only other ability is Flame Breath which he casts roughly every 12-15 seconds hitting for an average of 55000-65000 HP. Finally, ‘standard dragon rules apply’, don’t stand in front of or behind the dragon. Once there are too many Distortion Bomb zones, or the group’s health/mana is dangerously low, click on the Hourglass and begin again. Note, that activating the Blessing of the Bronze Dragonflight will give you a 40% haste buff and speed increase. Also, if you are healing and on Hourglass duty, range can be an issue, so strategically moving for placement of the Distortion Bombs can be useful. A good time to hit the Hourglass is as soon as Bloodlust/Heroism expires or you have backed your way up to the Hourglass through strategic Bomb placement.

Gear
Distortion Greaves – Shaman Legs (DPS) +Crit/Haste
Mantle of Time – Priest Shoulders +Haste
Time Altered Legguards – Paladin Legs +Haste
Timeway Headgaer – Druid Helm +Crit/Haste

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