Posted by: Makakai | October 3, 2013

Temple of the Jade Serpent Healing 101


Yes, my Healing 101 WoW dungeon guides are back. I’m starting off with one of the first two dungeons you encounter when you hit Pandaria. The Temple of the Jade Serpent is a 5-man dungeon located in Jade Forest and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon; you can attempt the first two in any order. There are no differences in mechanics between Normal and Heroic modes for the Temple of the Jade Serpent. The only differences are increased health and damage done for all bosses and enemies. There are three Achievements to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Hydrophobia, Cleaning Up, and Seeds of Doubt.

Notable Trash
The Corrupt Droplets leave a pool of Sha Residue behind. Standing in the Sha Residue deals a lot of damage very quickly. Don’t stand in it.

Wise Mari
Most tanks will head to the left as soon as they zone in; this is toward the room with Wise Mari. This is a two-phase fight. The first phase, you fight four Corrupt Living Water elementals and their Corrupt Droplets. After they are down, Wise Mari begins to spin, constantly channeling Wash Away, requiring a lot of movement to avoid the damage and knock back. Use hots and mitigation abilities to keep players alive.

Quick Tactics: Kill the elementals in phase 1, then run in a circle around the boss to avoid his cone attack in phase 2. Avoid the Sha Residue on the ground and don’t stand in the water.

Treads of Corrupted Water – Druid boots +Mastery
Waterburst Helm – Shaman helm +Crit

Lorewalker Stonestep’s Library (Anger and Strife or Champion of the Five Suns)
Yes, there really are two different fights here, unless of course you are running with me then all you will see is Anger and Strife. DPS should switch back and forth between them based upon how many stacks of Intensity the boss they are currently attacking has gained. In the Champion fight, attack the 4 suns to extinguish them. Defeating each Sun causes Haunting Sha to appear and attack Zao Sunseeker and the players. Zao’s Hellfire Arrows will really do a number on your mana, conserve it during the first stage.

Quick Tactics (A & S): Switch DPS back and forth between the two bosses. Keep your AoE healing going.
Quick Tactics (Champion): Kill Suns and the Shas they turn into. Then up your healing to deal with the damage from Zao Sunseeker.

Sunheart Waistband – Shaman belt +Mastery
Heroic only Leggings of Whispered Dreams – Druid legs +Crit

Liu Flameheart
The Liu Flameheart encounter progresses in three phases. In the first two phases, you fight Liu Flameheart directly. In the third phase, you engage the spirit of Yu’lon, the Jade Serpent. In phase 1 and 2, move out of the way of the Serpent Wave (phase 1) and Jade Serpent Wave (phase 2). Keep an eye on the tank’s health once he reaches 70% for the dot damage from Jade Serpent Strike. When Liu has 30% health remaining, Phase Three begins. Liu becomes invulnerable, and for the remainder of the encounter you will fight Yu’lon. Yu’lon will keep casting Jade Fire, which creates damaging patches of fire on the ground that need to be avoided. Other than that, she will regularly melee the tank.

Quick Tactics: Dodge fire waves, get out of fire trails, and below 30% get out of green fire pools.

Cape of Entanglement – Lacks spirit, so something as a last resort if needed +Crit/Haste
Heroic only Flameheart Sandals – Priest shoes +Mastery

Sha of Doubt
The Sha of Doubt encounter is another two-phase fight; the boss cycles between the two phases until you have eventually defeated him. In phase 1, where players engage the Sha himself, there is very little damage going out. Your job is to dispel Touch of Nothingness ASAP. In phase 2, he summons copies of each player and must be defeated before they explode. Stack with your tank so that your add can be AoEd.

Quick Tactics: Dispel the debuff quickly, bring your add to the tank to get it down.

Chestguard of Despair – Druid chest +Mastery
Neverdare Shoulders – Shaman shoulders +Haste
Staff of Trembling Will – Lacks spirit, but probably the best weapon you’re likely to get until 90 +Crit/Haste
Heroic only Paralyzing Gloves – Priest gloves +Mastery
Heroic only Mindbreaker Pendant – Lacks spirit, but decent neck piece +Crit/Haste
Heroic only Je’lyu, Spirit of the Serpent – 1-hand mace with +Mastery


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