Gate of the Setting Sun Healing 101

Gate of the Setting Sun Loading ScreenThis last of the new dungeons for my Pandaria Healing 101 WoW dungeon guides will cover one of the last dungeons you’ll see during your leveling process. Gate of the Setting Sun is a 5-man dungeon located the border of Vale of Eternal Blossoms and Dread Wastes. This dungeon has a Normal-difficulty and a Heroic-difficulty version of the dungeon with four bosses to defeat. There are no differences in mechanics between Normal and Heroic modes. The only differences are increased health and damage done for all bosses and enemies. There are three achievements and 1 step to complete in this Heroic dungeon that count toward the meta-Achievement Glory of the Pandaria Hero: Bomberman, Conscriptonator, and Mantid Swarm. The third boss in this instance is needed for the achievement Polyformic Acid Science.

Saboteur Kip’tilak
This first fight with Saboteur Kip’tilak is based on the bombing you just encountered with the trash and is probably the easiest fight in Pandaria dungeons. When he casts Sabotage on a player, they will explode after a few seconds. If the fire hits a bomb it will cause it to detonate, which can be used to your advantage to clean out the room before the bombs become too many to dodge. Stay away from the Stable Munitions, otherwise it’s going to go off in the same cardinal directions as you experienced in the trash leading up to it. When Kip’tilak reaches 70% and 30% health, he will detonate all the Stable Munitions currently in the room with World in Flames.

Quick Tactics: Try to avoid the lines of fire. If you get Sabotage, you’ll fire out fire north, south, east and west – try and use this to detonate other bombs. At 30% and 70% he’ll blow all of the bombs, so be prepared for some heavy healing.

Gear
Fallout Filter – Cloth Helm +Haste

Striker Ga’dok
The most important aspect of the fight is Strafing Run, which happens twice, when Ga’dok reaches 70% and 30% health. During Strafing Run Ga’dok engulfs half the platform in flames twice (first from west to east, and then from north to south). Stick with the group if you can, if you get separated from the group by the flames, be ready to top the group up when the flames go down. In addition to that, you need to be aware of Acid Bombs, which create pools of poison on the platform’s surface.  Finally, pay attention to Impaling Strike and Prey Time, as Impaling Strike will require you to keep an eye on the tank and Prey Time will be a targeted DoT on a party member.

Quick Tactics: Stay together, move away from adds’ AOE. Move out of fire but don’t get split from the group.

Gear
Airstream Treads – Leather boots +Haste
(Heroic only) Bomber’s Precision Gloves – Cloth gloves +Crit/Haste (no spirit)

Commander Ri’mok
During the fight, Ri’mok has to be kited along the ramparts to prevent him from standing in the poison pools that he creates with Viscous Fluid. Viscous Fluid will stack a buff (up to 5) on Ri’mok that increases his damage dealt and reduces his damage taken. Stay out of the front of the boss as he does a cone attack called Frenzied Assault. Finally, Krik’thik Swarmers and Krik’thik Saboteurs will regularly join the fight and need to be killed. Watch for Bombard to do some AoE damage.

Quick Tactics: Tank needs to kite boss out of green slime. Get out of front cone when he does frenzy. Watch for the AoE damage from bombard.

Gear
Leggings of the Frenzy – Cloth legs +Haste/Mastery (no spirit)
(Heroic only) Viscous Ring – Ring +Haste

Raigonn
After defeating Commander Ri’mok, the Mantid will break open the Gate of the Setting Sun, giving a chance to Raigonn, the giant Kuchong, to enter the gate’s courtyard. This final boss encounter is a two-stage fight. During Phase One, the dps will have to break Raigonn’s carapace, all the while the tank will dealing with a number of adds. Throughout this phase, he keeps battering the rampart to the Vale of Eternal Blossoms by using Battering Headbutt. Each time Raigonn uses Battering Headbutt, he throws all enemies attacking his weak spot on the ground, and damages everyone within 10 yards of the impact. Meanwhile, the DPS will be using the launchers along the perimeter of the courtyard to launch onto him and break his Impervious Carapace by attacking his Weak Spot. You’ll need to keep up with the tank as they round up the adds that are continuously spawning. The three different adds will have abilities, but the main one to watch out for is called Engulfing Winds. These tornadoes deal proximity damage within 3 yards and should be avoided.

After his carapace has been broken, Raigonn enters Phase Two. During this phase, he will use Fixate on a random player. Players fixated upon must kite him away from other party members because he regularly casts Stomp. The adds will no longer be spawning, but you may have some remaining from Phase One.

Quick Tactics: Phase 1: Stick with the tank who is taking adds, DPS use cannon to get on boss’s head and attack Weak Spot. Phase 2: Fixated player kite, stay away from Stomp.

Gear
Swarmbringer Chestguard – Plate chest +Mastery
Shield of the Protectorate – Shield/Off-hand +Haste
Carapace Breaker – One-handed mace +Haste/Spell Power
(Heroic only) Frenzyswarm Bracers – Cloth bracer +Mastery

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