Posted by: Makakai | January 9, 2015

Iron Docks Healing 101

221px-Iron_Docks_loading_screenThe next Warlords of Draenor Healing 101 WoW dungeon guide covers the next dungeon in the leveling progress that opens up when you hit level 93. Iron Docks is a 5-man dungeon located in Gorgrond and has a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon and few mechanical differences between Normal and Heroic modes, which I’ll point out for a given fight in the guide below. One difference in this guide from previous guides is that the gear called out after each boss are limited to pieces of particular note from among all of the drops in this dungeon.

There are three achievements to complete in this Heroic dungeon that count toward the meta-Achievement: Militaristic, Expansionist; Expert Timing; Take Cover!.

Fleshrender Nok’gar
Fleshrender Nok’gar is the first boss as you move into the dockyard. This boss is essentially two bosses in one, as Nok’gar is riding Dreadfang. Nok’gar cannot be defeated until after Dreadfang is defeated or reaches 50% health on heroic. Discipline priests and Mistweaver monks should be careful attacking Nok’gar as he applies Intimidated when attacked. Move out of the Burning Arrows and watch your slow-moving and stationary DPS.

Quick Tactics: Don’t stand in Burning Arrows and heal the slow-moving party members still standing in the fire.

Band of Growing Leaves – +Crit/Spirit Ring
Signet of Crashing Waves – +Multi/Spirit Ring
Seal of Vindication – +Haste/Spirit Ring
Gutwrench Goreaxe – +Crit/Multi One-Hand Axe
Crystalbinder Chestguard – +Haste/Mastery Leather
Chesguard of Burning Focus – +Crit/Multi Leather
Morningscale Chestguard – +Crit/Mastery Mail

Notable Trash: The trash before the Grimrail Enforcers is part of a gauntlet and will require killing pack of trash mobs in between running out of an AoE damage spell. Skulloc, from the bow of the warship, will begin to rain a Cannon Barrage down on one of three regions of the dock which will cause very high damage to the party. However, party members standing behind shipping containers will be safe. The party must wait until the Cannon Barrage is no longer firing on the area immediately in front of them, then run quickly to the next set of shipping containers and hide behind them while fighting the trash pack.

Grimrail Enforcers
Grimrail Enforcers is a council fight and the suggested kill order is Ahri’ok Dugru, then Makogg Emberblade, and then Neesa Nox. If you are dealing damage, don’t damage the enemy effected by Sanguine Sphere. Move out of the way of Ogre Traps and the Lava Sweep waves. Dispel Tainted Blood if possible.

Quick Tactics: Party damage decreases as the number of enemies reduces so strong heals early on. Don’t stand in Traps or Lava waves.

Healing Leaf Necklace – +Haste/Spirit Neck
Pendant of Purifying Mists – +Multi/Spirit Neck
Wavesurge Choker – +Crit/Spirit Neck
Hood of Arcane Mastery – +Crit/Mastery Cloth
Sharpeye Gleam – +Crit/Mastery Mail

The main mechanics of this encounter are Time to Feed and the releas of two different adds from the cages around the room. The player targeted by Time to Feed will take heavy damage from Feeding Frenzy and you’ll need to use a personal cooldown if you are chosen. Party members in Oshir’s path as he travels between cages and targets will take heavy damage from Primal Assault. Avoid Acid Spash puddles.

Quick Tactics: Don’t stand in Oshir’s path when he goes to open a cage. Use personal cooldowns if targeted by Time to Feed.

Frost-Touched Wristwraps and Frost-Touched Cord – +Crit/Mastery Cloth
Streamslither Belt – +Crit/Multistrike Mail
Rivet-Sealed Waistplate – +Crit/Multi Plate

The final boss in Iron Docks. Skulloc is accompanied by Koramar and First Mate Zoggosh, and the encounter is most difficult while all three are active. Players should kill Koramar initially, then focus their damage on Skulloc, while avoiding Zoggosh’s Rapid Fire attacks. The player targeted by Rapid Fire will need some extra healing, and you should move away from the group if targeted. Skulloc’s only mechanic is Cannon Barrage which will knock players back to the other end of the ship and then lay down cannon fire across the ship. Players must line-of-sight the cannon fire behind boxes and barrels on the ship’s deck while moving forward between breaks in the barrage and doesn’t stop until a player re-engages him. Druids and Warriors can leap forward to engage Skulloc to stop the barrage sooner. Also, travel form works to move between the box safe-zones.

Quick Tactics: Heal up Rapid Fire targets. Move between safe-zones to get out of Cannon Barrage.

Felflame Spaulders and Lightbinder Leggings – +Crit/Mastery Cloth
Crystalbinder Legwraps and Spaulders of Burning Focus – +Haste/Mastery Leather
Bloodfeather Leggings – +Multi/Crit Leather
Morningscale Spaulders and Rockhide Gloves – +Crit/Mastery Mail
Goldsteel Legplates and Gutcrusher Shoulderplates– +Crit/Multi Plate


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