Posted by: Makakai | November 20, 2015

Skyreach Healing 101

221px-Skyreach_loading_screenThis next Warlords of Draenor Healing 101 WoW dungeon guide covers the level 97-99 dungeon while leveling. Skyreach is located in the Spires of Arak and has both a Normal-difficulty and a Heroic-difficulty version of the dungeon. There are four bosses in this dungeon with some complex trash packs and routes. There are a few mechanical differences between Normal and Heroic modes that will be called out for each fight in the guide below. One difference in my Draenor guides from previous guides is that the gear called out after each boss are limited to pieces of particular note from among all of the drops in this dungeon.

There are four achievements to complete in this Heroic dungeon that count toward the meta-Achievement:
Ready for Raiding IV, Magnify… Enhance, I Saw Solis, Monomania. This is also the instance in which players working on the legendary ring quest-line should remember to pick up their Pure Solium Band.

Ranjit
Ranjit is primarily a ‘don’t stand in it’ fight as he casts several targeted abilities that the group needs to stay out of. Healers can be targeted with Windwalls that they will need to stay out of throughout the fight. Watch your distance to the rest of the party when the Four Winds are cast so that you can reach them for spot healing. Move out of the way for Piercing Rush to avoid the targeted damage.

Quick Tactics: Don’t get hit by any of the windwalls and watch for heavy damage on the tank or dps that don’t move fast enough.

Gear
Sharpeye Gleam – +Crit/Mastery Shaman Helm
Bloodfeather Girdle – +Haste/Mastery Druid Belt
Rivet-Sealed Waistplate – +Crit/Multi Pally Belt

Araknath
Arkanath is a straightforward tank-and-spank encounter with a soft-enrage making it mainly a dps race. His main ability is a Burst AoE that will deal increasing damage to the entire party. Secondly, throughout the fight one (or two on heroic difficulty) Energize beams will be focused on the boss, healing him for every second that the beam is allowed to hit him. Players should be standing in these beams to block their path. If you are soaking an Energize beam during Burst use a personal cooldown.

Quick Tactics: Use your AoE healing strategically to recover from Burst and stand in Energize to prevent the boss from healing.

Gear
Wavesurge Choker – +Crit/Spirit Neck for Paladins and Shaman
Healing Leaf Necklace – +Haste/Spirit Neck for Druids
Pendant of Purifying Mists – +Multi/Spirit Neck for Monks
Blackwater Boots – +Haste/Mastery Druid Boots
Morningscale Treads – +Crit/Mastery Shaman Boots
Spire of the Furious Construct – +Crit/Mastery Staff backup weapon for Shaman

Rukhran
Rukhran is probably the most difficult boss in this instance for players to learn. This fiery bird requires careful add management in combination with targeted abilities from both the boss and the adds. The Summon Solar Flare adds appear from the Piles of Ash targeted by a Sunburst. The Summon Solar Flares can be stunned, snared, and kited so staying in the safe zone between the Piles of Ash will help out your team.

Heroic: Throughout the encounter, Quills will be cast, dealing heavy AoE damage. This damage can be avoided by hiding behind the pillar in the center of the platform.

Quick Tactics: Strategically kill or kite the Summon Solar Flare adds and line of sight the Quills by standing behind the center pillar.

Gear
Bloodfeather Grips – +Haste/Mastery Druid Gloves
Leafmender Wraps – +Multi/Crit Monk Gloves
Rockhide Gloves – +Crit/Mastery Shaman Gloves
Rukhran’s Quill – +Haste/Spirit Trinket for Druids

High Sage Viryx
High Sage Viryx, the final boss of the encounter requires strategic placement and burst dps. The first ability to watch for from Viryx is Cast Down, in which a random non-tank player is picked up and carried to edge of the platform to be dropped. The Solar Zealot can be snared, stuned, and rooted to give the dps time to get it down. If you’re being carried you can still use your abilities to help out the dps. The second ability is Lens Flare, focusing a player with a beam of light that will leave pools of fire on the ground. Slowly walk the fire out to the edge of the platform to give the team room to maneuver.

Quick Tactics: Stand in the center-front of the platform to give room to kite Lens Flare and time for the dps to kill the Solar Zealot.

Gear
Leggings of Swirling Light – +Mulit/Mastery Priest Pants
Bloodfeather Leggings – +Crit/Multi Monk Legs
Morningscale Leggings – +Haste/Mastery Druid Legs
Morningscale Spaulders – +Crit/Mastery Shaman Shoulders
Goldsteel Legplates – +Crit/Multi Paladin Legs
Seal of Vindication – +Haste/Spirit Ring for Druids
Signet of Crashing Waves – +Multi/Spirit Ring for Priests and Monks
Band of Growing Leaves – +Crit/Spirit Ring for Paladins and Shaman

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